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Has your inner Isaac Asimov brought you here to download free and discounted science fiction ebook? Satisfy your inner passion for bestselling science fiction in this category, and never pay more than what you should. We routinely feature the best authors of science fiction ebooks, and they always promote their ebooks to you--for free or for a discount.
Definition of the "Science Fiction Genre": The focus of this subgenre of fiction is science and technology, especially as they will possibly exist in a future time. Some of the typical aspects of a Science Fiction ebook are time travel, future worlds with technology that may not even be contemplated at this point, aliens and other life forms, and travelling in space. What separates the Science Fiction subgenre from the Fantasy subgenre of fiction is that the imagined or invented elements of a Science Fiction novel typically have more of a probability of existing. They are based upon scientific principles, not principles of magic.
Some examples of bestselling ebooks in the Science Fiction genre are Frank Herbert (Dune), Isaac Asimov (Foundation), Orson Scott Card (Ender's Game) and George Orwell (1984).
Enter a magic spy academy unlike any other where alliances shift and nothing is as it seems. The Year of Four is captivating readers with mystery, edge-of-your-seat-suspense and Hollywood romance.
"Fantastically imagined!" ★★★★★ - Evie @ Evie-bookish.blogspot
"Spellbinding, fast paced, and romantic debut!" ★★★★★ -Lauren's Crammed Bookshelf
"Most addicting read since Harry Potter." ★★★★★ - C. Gardner - Amazon Review
Amazon International Best Seller
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Action. Suspense. Magic.
Phoebe Pope has enrolled at the Campus Below: a spy academy for shape-shifters hidden deep beneath a normal boarding school whose humans unknowingly protect it. There, she leads a double life: spy trainee Below and normal teen Above. When officials discover a kill list, with her name on it, Phoebe's life takes a terrifying turn. For years, Phoebe has managed to keep her growing power a secret, but with villains hot on her trail, it's only a matter of time before she's exposed for what she is--a weapon.
Phoebe seeks distraction in movie star Colten Chase, who attends the Campus Above and appears to be majoring in winning her heart. But desire turns to heartache when Phoebe suspects that something sinister lurks beneath Colten's glitter and fame.
Now Phoebe's caught in a mesh of lies, betrayals, and danger. Can she rely on her new spy instincts--and her secret power--to get to the truth and to stay alive?
Captivating and unputdownable, The Year of Four is a magical thrill ride you don't want to miss.
Buy now and begin the adventure...
Perfect for fans of Vampire Academy, Harry Potter, and The Mortal Instruments.
He does the government’s dirty work. When he’s double-crossed by one of his own, he’ll stop at nothing to take out the trash.
Korea, 22nd Century. Surrender isn’t in Stefan Mendoza’s DNA. So when a traitor betrays his black-ops team, he alone pushes through the torture and escapes with revenge burning in his mind. On the verge of a systems failure, he taps into his underground network for a set of cybernetic limbs. But his high-tech recovery comes at a heavy price—an assassination hit on a rising political star.
Filled with resentment for the cutthroat world of contract killers, he uses the hit job as a cover to track down the traitor. When he discovers he’s competing with other assassins for the same political target, he starts to piece together a sinister conspiracy that could lead him straight to the shadowy figure behind his betrayal.
Trapped within a hotbed of corruption, can Mendoza exact his revenge and win his freedom or will he spiral deeper into the twisted game of brokered death?
Into Twilight is the first book in The Stefan Mendoza Trilogy of high-octane cyberpunk techno-thrillers. If you like street-smart soldiers, complex conspiracies, and immersive sci-fi settings, then you'll love P.R. Adams's noir-style page-turner.
Saving the future can be a rough gig. Of course, there's no other job Robert would rather have. You see, he's The Last Time Traveler. And he and his crew have been tasked with going back to repair the damage the previous time travelers did. As one can imagine, undoing thousands of years of time travel is both time consuming and exhausting. It can also be surprising, exciting, and down right dangerous. Fortunately, Robert always has everything under control. Except, of course, when he doesn't...
To protect our tradition, and those that cannot defend themselves, those families of the Hunt that produce three children of the same sex - born or chosen - those children are pressed, upon threat of expulsion and exposure, to join the Hunt.
- The Spencer Doctrine, founding law of the Shaman States of America.
Stefen and Maria Mauer were the fiercest and most famed Hunters in Tennessee.
Until a lethal hunt left one man dead and Stefen without his legs.
They left the Hunt and never looked back.
18 years later, their son Edward gets news from home - his mother is pregnant with twins.
Three siblings of the same gender means they all have to Hunt or face monsters coming to their door.
He wasn’t raised in the Hunt, and no real desire to enter it.
But Edward begins to see what life would be like if he takes up the mantle of the Hunters before him.
Is he ready?
Sometimes, the only way to save a galaxy is to conquer it. Soda, the sassy Neon Octopus wants her Overlord job back. But she'll have to battle the weird collection of snarky supervillains standing in her way. Prepare for galactic mystery, idiotic bureaucracy, and shenanigans.
Soda, The Neon Octopus ex-Overlord, wants her job back and she'll stop at nothing to get it. But when the board of directors in charge of the process meet an untimely demise, all at the same time, the rules change. A change that allows every supervillain in the galaxy to join the fight for power in a winner-take-all brawl that will change everything.
The candidates:
Soda is a sassy, immortal space octopus with a temper. Her special skills include teleportation and inappropriate use of tentacles. She's going to take back what was hers.
Floyd is a brainwashing therapist by day and a terrifying Preying Mantis called Mantix in his free time. Also, he's an Executive Producer of the tv show All My Wormholes. He believes he should rule the galaxy.
Froggy is a master of technology, which he harnesses for evil purposes. He's also an interstellar traveler who has finally found his Zen. He wants to prove he has what it takes to be Overlord.
Ray is an Intergalactically famous Oracle with millions of adoring fans and a flair for the dramatic. He has wanted to be Overlord ever since he arrived in this galaxy and he knows that it's now or never. He and his pet troll Chipmunk are ready.
The only question is, will the galaxy survive the brawl?
Some say the great mystery of how one can live in two worlds at once died with Thomas Hunter many years ago. Still others that the gateway to that greater reality was and is only the stuff of dreams.
They are wrong. In the small town of Eden, Utah, a blind girl named Rachelle Matthews is about to find out just how wrong.
When a procedure meant to restore Rachelle's sight goes awry, she begins to dream of another world so real that she wonders if Earth might only be a dream experienced when she falls asleep in that reality. Who is a simple blind girl to have such strange and fantastic dreams?
She's the prophesied one who must find and recover five ancient seals--in both worlds--before powerful enemies destroy her. If Rachelle succeeds in her quest, peace will reign. If she fails, both worlds will forever be locked in darkness.
So begins a two-volume saga of high stakes and a mind-bending quest to find an ancient path that will save humanity. The clock is ticking; the end rushes forward.
Ready? Set?
Dream.
SOME STORIES CANNOT BE TOLD IN JUST ONE LIFETIME.
Rated E for Epic
Tad Lonnerman is having a crappy day stuck in crappy traffic late to a crappy meeting. On the bright side, his game development career is the only non-crappy thing he has going for him, so life isn't all bad.
At least until he dies.
Now Tad finds himself uploaded to a beta test of Haven, an unannounced hyper-immersive MMO where the dead have a second chance at life. It's not virtual reality, it's digital reality. A true afterlife online.
Except Haven isn't exactly blissful paradise. Tad bumbles into a pagan blood feud, crosses paths with fallen angels, and gets lied to by saints. His only allies? A frat boy with a penchant for dying and a pixie who won't give him the time of day.
Second chances be damned. All Tad wants is to return to his old life, and he'll do anything for the opportunity. Even make a deal with the devil.
From Hugo award nominated and Amazon bestselling author David VanDyke. When Admiral Absen and the crew of EarthFleet's most powerful dreadnought Conquest are sent on a mission forty light years from Earth, none of them expect to return. But to find a home and keep humanity safe from hostile aliens, they must fight to seize a new world, initiating EarthFleet's first conquest of another star system.
First Conquest is Book 1 of the Stellar Conquest series, which carries the Plague Wars series forward a century into the future when humanity turns to the stars to find its destiny. It tells of a bitter battle as EarthFleet smashes into an alien star system in a desperate first strike to save humanity. Follow the starship Conquest as its captain and crew take the fight to Earth's enemies, finding allies and making heroic sacrifices in order to secure the future of Earth's solar system against a hostile universe.
Rebel.
Outlaw.
Hero.
But do you know the real Robin Hood?
The enemy of Prince John and nobleman loyal to King Richard was an invention of a playwright nearly three hundred years after Robin Hood died.
But there are older stories about the real Robin Hood. Uncover these ancient histories of Sherwood's favorite son as USA Today bestselling author Kate Danley weaves the original 13th century ballads together into a swashbuckling new tale.
Enter a world of adventure and chivalry as you discover the man behind the myth, as you meet the Olde Robin Hood.
Locked inside an unreleased game awaits a world of untapped possibility--and consequences.
Gerard is a would-be scientist, not a soldier, but his father is nowhere near fit for the open-ended rescue mission into the Parallel, a hyperrealistic VR world that was stolen for government applications from genius game developer Ned Dixon. As a fan of Dixon's immersive and often twisted worlds, Gerard thinks he knows what he's getting himself into by taking his father's place, but within the Parallel awaits an infinite number of sinister surprises.
The mission is simple: Play through the deadly game's storyline to save the living researchers trapped within. Not so simple? Dealing with a snarky A.I. who knows Gerard doesn't belong and fending off the monstrous angels Dixon programmed to make the crew's job as difficult as possible.
This is an action-packed SciFi LitRPG of approximately 70,000 words and it's the first in the Infinite Exodus series! For LitRPG lovers who like high-stakes adventure, intergalactic warfare on alien worlds, and snarky AI companions only!
A runaway spell is the most dangerous weapon of all
The sea is the only life Juan’s ever known—not counting the decade he spent as a Vampire. Those years gave him a healthy aversion for anything supernatural, but he’s a shifter now. It’s way better than being one of the undead, but he still doesn’t trust magic. Paired up with Aura to teach him, he falls and falls hard, but she spurns his advances.
A history professor before the cataclysm, Aura deals in prophecies for her shifter pack. Juan is one hell of an attractive package, but he left a string of broken hearts during his years as chief navigator on cruise ships. She’d be an idiot to sign on for a fling. She has enough problems without adding a broken heart to them.
What began as an exploratory mission to see if anything is left of the world turns sour fast. A Vampire attack, a possessed priest, and a gateway to Hell mean fallout from the spell gone bad that pinned them in South America is far from gone. Retreat is tempting, but nowhere is safe. Surrounded by hardship, they sail on. Evil is leaching in from somewhere, and they have to find the breach.
You wake up to ships in the sky. By nightfall, they are gone along with everyone you know and love. You are Dean Parker. Alone on Earth, with nothing but a trail of clues to guide you. It's time to save the world.
Join Dean as he's forced to take on the role of unlikely hero, in this epic tale of invasion, destruction, sacrifice, and love.
Book One: The Event
The ships came at dawn.
Dean’s wife is dead. Her last words: When the ships come...wear the necklace.
Then the ships arrived.
Cities all around the world reported strange alien vessels descending. Some saw them as the heralds of a new age; others fired everything they had at them. All were taken as the beams lashed down and drew them into the sky.
Dean was left behind, seemingly the last man on Earth.
A trail of clues left by his dead wife guide Dean on a perilous journey across America and beyond, to learn the truth behind the mysterious ships and save humanity from its doom.
But not everything is as it seems.
Book Two: New Threat
There’s always a new threat.
A year after the Event, horrific memories of the vessels linger in Dean’s mind as he tries to find his way forward in his new life.
But now the Heroes of Earth face a new threat that endangers the fragile remnant of humanity.
Two rebel hybrids have escaped from their segregated encampment. Dean and his team pursue them across the galaxy, racing to catch them before they reach an unseen enemy. This new threat is looming over Earth, their name spoken softly and fearfully by anyone who knows of them.
When a line is drawn, whose side will Dean stand on?
Book Three: New World
New Spero. A new world to call home.
After a surprise visit to Earth, Dean and his crew travel to Proxima Centauri, home of humanity’s first colony world. Dean and Mary, now reunited with Magnus, Natalia, and their old friend Carey, find much has changed since they last saw their loved ones.
Once again, Dean’s efforts to lead a normal life are cut short when his sister is threatened by deadly creatures at Terran Five, Spero’s northernmost outpost. There, Dean stumbles on an ancient secret, buried deep in the snow-covered mountains, that will change his life forever. And when communication with Earth ends, he realizes his worst nightmare has come true.
The Bhlat have arrived.
Join the team as they fight to preserve their old world and new world alike.
For the first time, all eight novels in the award-winning fantasy series are together in one eBook bundle. Enter the world of Soul Guardians with this great collection to Kim Richardson’s best-selling series, an immersive entertainment experience unlike any other.
MARKED (Book 1)
Sixteen-year-old Kara Nightingale’s ordinary life is suddenly turned upside down when she dies and wakes up in a strange new world with a new career—as a rookie for the Guardian Angel Legion. Kara is pulled into the supernatural, where monkeys drive the elevators, oracles scurry above giant crystal balls, and where demons feed on the souls of mortals. There she finds not only friends, but enemies. All is about to change when a mysterious mark appears on her leg, and worse, an Elemental child has been kidnapped by demons. Shunned by the Legion, Kara battles to become accepted and sets out on a quest to prove her loyalty and find the missing Elemental child. To succeed on her quest, she will discover truths about herself, about a special gift and a great destiny that’s been waiting for her.
Author Ann McConnell doesn’t know she’s reincarnated—or that she carries angelic DNA. She only knows she’s alone and off the rails since Mike left her sitting in a fertility clinic. Now, her career is in a nosedive and Mike’s all over Facebook with his girlfriend and new baby.
Battling despair, Ann focuses on renovating her ancestors’ cabin. When she finds a gold torc hidden there, it amplifies her sense of smell and sends her into a tailspin. Curious about her ancestors and their powerful relic, she embarks on a journey to explore her heritage. Her quest steers her toward Somerled of Argyll, whose descendants she can now identify by scent. She travels to Scotland in search of his grave, unaware he’s her 12th century soul mate. He’s reborn, nearby, and trying to find her. So is her demonic stalker.
If Ann can’t escape the foul clutch of a madman, it will spell disaster for reuniting souls, and—unthinkably—for humanity itself.
An invincible alien army is closing in on Earth. Only one broken man has any hope of stopping them. Power up your weapons, boys—this shit is about to get real.
Crossing the universe in search of a nameless Peruvian shaman, Jeff Bowers finds him…and the ability to control his own mysterious powers.
Only the destruction of the universe stopped the Prox from attacking Earth. Now, here in a new universe, another Earth is staring down the most ruthless alien army imaginable.
Only Jeff knows what’s really going on. Only he has a chance against the Prox. And as the shaman says, “If you want to kill a snake, cut off the head.”
Oblivion Gambit is the fourth and final book in the thrilling Oblivion saga. If you love Star Trek and Starship Troopers, you simply cannot pass up this adventure.
Get Oblivion Gambit today!
Twilight meets Underworld!
On the outskirts of the Eastern Roman Empire in 1260 A.D. Vallachia is surprised to discover that she has fallen in love with her childhood friend, Teller.
Her life is complicated by a mysterious and powerful noble who has decided that Vallachia should be the one to marry his son, Elijah.
Vallachia loves her humble life, her family and small community. But the only future she could have imagined, as well as her wonderfully simple life disappears. She finds herself in a struggle to figure out the rules of a strange new world she has been thrown into—the violent and deadly world of vampires. She longs for her old life and the one she truly loves remains out of reach, as she embarks on an inconceivable adventure.
Of Lords and Commoners is a historical thriller and the first in a series. This book is dramatic fiction with a realistic tone. This story tells an alternate history of Medieval Europe, creatively blending history with fantasy. It takes the reader through the latter part of the Byzantine Empire and into the dark times of the Black Plague, where Vallachia finds herself fighting to defend mankind.
When mortals turn their backs on gods, those gods will return with a vengeance.
Gavyn’s no hero. In fact, after a group of psychos claiming to be Sumerian gods resurface in a destructive display of power and demand the surrender of the world’s heroes, Gavyn only thinks, “Wow. Sucks to be them.” So when an old hag, who’s quite likely an ancient witch, and a young, gorgeous woman, for whom he’d at least pretend to be a hero, show up at his door insisting he’s one of the heroes the Sumerians are after, he’s skeptical…and more than a little annoyed.
But the old witch and supermodel-in-training won’t take no for an answer, and Gavyn finds himself being transported halfway across the world to an actual, honest-to-some-god training camp for men and women who embrace their destinies to safeguard Earth. And while he had every intention of continuing his stubborn refusal to become the hero the Norse gods need him to be, his own ancestor has different ideas. The dreams that connect him to a past no one can remember hint at an old deception, and the Sumerians aren’t the only enemy the Norse will have to face.
In the first book of the Heroes of Asgard series, Gavyn must accept who—and what—he is, because the forgotten gods of ancient religions have returned. And they’ll no longer be ignored.
153 years in the future, Earth doesn’t look much like it used to.
Holly Danger’s current assignment, gleaned from a set of foggy instructions and a handful of coin stuffed into a slot, is to pick up a street kid who’s about to terminate himself off a cliff. And, as a rule, she doesn’t turn down currency. Her job as a salvager keeps her fed and clothed above the norm, which isn’t saying much.
The norm in this city is a scrape-by existence in a post-apocalyptic world, where the rain never stops, food is always scarce, and the elite have deserted the ranks in search of something better. Picking up this urchin won’t take much time, even if he’s located outside city limits. Her craft is fast, her weapons deadly, and her tech has been optimized as well as it can be for a climate clogged with iron dust.
But things take a big turn when she decides to become the boy’s guardian instead of hand him over. Outskirts have descended on the city, and their plans don’t include playing nice. When her crew is backed against a graphene wall, it’s a good thing her Gem is primed and ready to go. It’s almost as deadly as she is…